GamePortrait/node_modules/.cache/babel-loader/00260943594a599bd1f7565cfef68ae8b3947c7a101226400fe4c98e715e31a2.json

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{"ast":null,"code":"import { renderList as _renderList, Fragment as _Fragment, openBlock as _openBlock, createElementBlock as _createElementBlock, normalizeClass as _normalizeClass, createElementVNode as _createElementVNode, normalizeStyle as _normalizeStyle, TransitionGroup as _TransitionGroup, withCtx as _withCtx, createVNode as _createVNode } from \"vue\";\nexport function render(_ctx, _cache, $props, $setup, $data, $options) {\n return _openBlock(), _createElementBlock(\"div\", {\n class: _normalizeClass([\"chip-view\", {\n win: $props.win\n }])\n }, [_createVNode(_TransitionGroup, {\n class: \"chip-box\",\n tag: \"ul\",\n \"enter-from-class\": \"chip-enter-from\",\n \"leave-to-class\": \"chip-leave-to\"\n }, {\n default: _withCtx(() => [(_openBlock(true), _createElementBlock(_Fragment, null, _renderList($props.list, (item, index) => {\n return _openBlock(), _createElementBlock(\"li\", {\n class: \"box\",\n key: `${item.key}_${index}`,\n style: _normalizeStyle({\n top: item.y,\n left: item.x\n })\n }, [_createElementVNode(\"i\", {\n class: _normalizeClass([\"chip\", [item.key, item.type]])\n }, null, 2)], 4);\n }), 128))]),\n _: 1\n })], 2);\n}","map":null,"metadata":{},"sourceType":"module","externalDependencies":[]}