GamePortrait/node_modules/randombytes
2026-01-16 17:47:53 +08:00
..
.travis.yml Initial commit: GamePortrait 竖屏版 - 深色豪华主题 2026-01-16 17:47:53 +08:00
.zuul.yml Initial commit: GamePortrait 竖屏版 - 深色豪华主题 2026-01-16 17:47:53 +08:00
browser.js Initial commit: GamePortrait 竖屏版 - 深色豪华主题 2026-01-16 17:47:53 +08:00
index.js Initial commit: GamePortrait 竖屏版 - 深色豪华主题 2026-01-16 17:47:53 +08:00
LICENSE Initial commit: GamePortrait 竖屏版 - 深色豪华主题 2026-01-16 17:47:53 +08:00
package.json Initial commit: GamePortrait 竖屏版 - 深色豪华主题 2026-01-16 17:47:53 +08:00
README.md Initial commit: GamePortrait 竖屏版 - 深色豪华主题 2026-01-16 17:47:53 +08:00
test.js Initial commit: GamePortrait 竖屏版 - 深色豪华主题 2026-01-16 17:47:53 +08:00

randombytes

Version Build Status

randombytes from node that works in the browser. In node you just get crypto.randomBytes, but in the browser it uses .crypto/msCrypto.getRandomValues

var randomBytes = require('randombytes');
randomBytes(16);//get 16 random bytes
randomBytes(16, function (err, resp) {
  // resp is 16 random bytes
});