GamePortrait/node_modules/vant/lib/utils/basic.js

53 lines
1.8 KiB
JavaScript

var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var stdin_exports = {};
__export(stdin_exports, {
extend: () => extend,
get: () => get,
inBrowser: () => inBrowser,
isSameValue: () => isSameValue,
noop: () => noop,
pick: () => pick,
toArray: () => toArray
});
module.exports = __toCommonJS(stdin_exports);
var import_validate = require("./validate");
function noop() {
}
const extend = Object.assign;
const inBrowser = typeof window !== "undefined";
function get(object, path) {
const keys = path.split(".");
let result = object;
keys.forEach((key) => {
var _a;
result = (0, import_validate.isObject)(result) ? (_a = result[key]) != null ? _a : "" : "";
});
return result;
}
function pick(obj, keys, ignoreUndefined) {
return keys.reduce((ret, key) => {
if (!ignoreUndefined || obj[key] !== void 0) {
ret[key] = obj[key];
}
return ret;
}, {});
}
const isSameValue = (newValue, oldValue) => JSON.stringify(newValue) === JSON.stringify(oldValue);
const toArray = (item) => Array.isArray(item) ? item : [item];